CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

select_ct_for_teacher_to_teach_student_effect

select_ct_for_teacher_to_teach_student_effect = { STUDENT = … TEACHER = … }

game/common/scripted_effects/00_martial_lifestyle_effects.txt, line 151 (208 lines). Parameters: $STUDENT$, $TEACHER$.

select_ct_for_teacher_to_teach_student_effect is a scripted effect in Crusader Kings III, written at line 151 of its file. A call passes 2 parameters: STUDENT and TEACHER. The game's script calls it in 2 places, among them marshal_task.0302 (event) and marshal_task.2101 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.

The comment above it in the file

Ensure that this effect stays up-to-date with all commander traits in 00_traits.txt

What it does

  • 1 of 17 things will happen:
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
select_ct_for_teacher_to_teach_student_effect = {
	random_list = {
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = logistician }
				$STUDENT$ = { NOT = { has_trait = logistician } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:logistician
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = military_engineer }
				$STUDENT$ = { NOT = { has_trait = military_engineer } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:military_engineer
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = aggressive_attacker }
				$STUDENT$ = { NOT = { has_trait = aggressive_attacker } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:aggressive_attacker
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = unyielding_defender }
				$STUDENT$ = { NOT = { has_trait = unyielding_defender } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:unyielding_defender
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = forder }
				$STUDENT$ = { NOT = { has_trait = forder } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:forder
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = flexible_leader }
				$STUDENT$ = { NOT = { has_trait = flexible_leader } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:flexible_leader
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = desert_warrior }
				$STUDENT$ = { NOT = { has_trait = desert_warrior } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:desert_warrior
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = jungle_stalker }
				$STUDENT$ = { NOT = { has_trait = jungle_stalker } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:jungle_stalker
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = winter_soldier }
				$STUDENT$ = { NOT = { has_trait = winter_soldier } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:winter_soldier
				}
			}
		}
		1 = {
			trigger = {
				$TEACHER$ = { has_trait = reaver }
				$STUDENT$ = { NOT = { has_trait = reaver } }
			}
			$STUDENT$ = {
				set_variable = {
					name = commander_trait_being_taught
					value = flag:reaver
				}

As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.

The first 120 of its 208 lines; the rest is in game/common/scripted_effects/00_martial_lifestyle_effects.txt from line 151.

Where it is used

Every place in common/, events/ and history/ that calls select_ct_for_teacher_to_teach_student_effect.

Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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