Scripted effect
seduction_cooldown_for_character_effect
seduction_cooldown_for_character_effect = { CHARACTER = … }game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13271 (19 lines). Parameters: $CHARACTER$.
seduction_cooldown_for_character_effect is a scripted effect in Crusader Kings III, written at line 13271 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 5 places, among them … Wrath (event seduce_outcome.4005), A Dangerous Game (event seduce_outcome.4004) and The Sting of Rejection (event seduce_outcome.4001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
If
root = scope:target
Then
- … will not attempt to seduce me again for some time
Otherwise
- Opinion: Rebuffed Advances
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
seduction_cooldown_for_character_effect = {
if = {
limit = { root = scope:target }
custom_tooltip = seduce_outcome.cooldown
hidden_effect = {
add_opinion = {
target = $CHARACTER$
modifier = seduce_regular_cooldown_opinion
}
}
}
else = {
add_opinion = {
target = $CHARACTER$
modifier = seduce_regular_cooldown_opinion
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls seduction_cooldown_for_character_effect.
Events (4)
- … Wrath
seduce_outcome.4005 - A Dangerous Game
seduce_outcome.4004 - The Sting of Rejection
seduce_outcome.4001 - The Sting of Rejection
seduce_outcome.4100
Scripted effects (1)
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.