CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

seduction_cooldown_for_character_effect

seduction_cooldown_for_character_effect = { CHARACTER = … }

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13271 (19 lines). Parameters: $CHARACTER$.

seduction_cooldown_for_character_effect is a scripted effect in Crusader Kings III, written at line 13271 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 5 places, among them … Wrath (event seduce_outcome.4005), A Dangerous Game (event seduce_outcome.4004) and The Sting of Rejection (event seduce_outcome.4001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • If

    • root = scope:target

    Then

    • … will not attempt to seduce me again for some time

    Otherwise

    • Opinion: Rebuffed Advances

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
seduction_cooldown_for_character_effect = {
	if = {
		limit = { root = scope:target }
		custom_tooltip = seduce_outcome.cooldown

		hidden_effect = {
			add_opinion = {
				target = $CHARACTER$
				modifier = seduce_regular_cooldown_opinion
			}
		}
	}
	else = {
		add_opinion = {
			target = $CHARACTER$
			modifier = seduce_regular_cooldown_opinion
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls seduction_cooldown_for_character_effect.

Events (4)

Scripted effects (1)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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