Scripted effect
seduction_block_character_effect
seduction_block_character_effect = { CHARACTER = … }game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13245 (25 lines). Parameters: $CHARACTER$.
seduction_block_character_effect is a scripted effect in Crusader Kings III, written at line 13245 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 9 places, among them … Love (event seduce_outcome.8101), A Sensual Proposal (event seduce_outcome.0003) and Cautious Quarry (event bp1_house_feud.0701). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
To add CHARACTER to a list that block seduction schemes from being initiated use in the scope of the character that blocks CHARACTER (i.e. the scheme target's scope)
What it does
If
root = scope:target
Then
- … will never attempt to seduce me again
Else if
a check the game hides
Then
- Opinion: Repulsed by Advances
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
seduction_block_character_effect = {
if = {
limit = { root = scope:target }
custom_tooltip = seduce_outcome.permanent_block
hidden_effect = {
add_opinion = {
target = $CHARACTER$
modifier = seduce_permanent_blocker_opinion
}
}
}
else_if = {
limit = {
exists = scope:target
scope:target = {
is_alive = yes
}
}
add_opinion = {
target = $CHARACTER$
modifier = seduce_permanent_blocker_opinion
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls seduction_block_character_effect.
Events (8)
- … Love
seduce_outcome.8101 - A Sensual Proposal
seduce_outcome.0003 - Cautious Quarry
bp1_house_feud.0701 - Exposed
seduce_outcome.4003 - Feud: Forbidden Fruit
bp1_house_feud.0700 - Spurned and Exposed
seduce_outcome.8103
2 more
- The Sting of Rejection
seduce_outcome.4002 - The Sting of Rejection
seduce_outcome.8102
Scripted effects (1)
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.