CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

seduce_scheme_prep_effect

seduce_scheme_prep_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 11573 (27 lines). No parameters.

seduce_scheme_prep_effect is a scripted effect in Crusader Kings III, written at line 11573 of its file. It takes no parameters: seduce_scheme_prep_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (27 lines of game script)
seduce_scheme_prep_effect = {
	roll_critical_moment_options_07_agent_types_effect = {
		# Success results event.
		OUTPUT_EVENT = scheme_critical_moments.1011
		# Lookout
		AGENT_TYPE_01 = agent_lookout
		AGENT_TYPE_01_WEIGHT = critical_moment_agent_weight_high_value
		# Infiltrator
		AGENT_TYPE_02 = agent_infiltrator
		AGENT_TYPE_02_WEIGHT = critical_moment_agent_weight_high_value
		# Comrade_in_arms
		AGENT_TYPE_03 = agent_comrade_in_arms
		AGENT_TYPE_03_WEIGHT = critical_moment_agent_weight_high_value
		# Socialite
		AGENT_TYPE_04 = agent_socialite
		AGENT_TYPE_04_WEIGHT = critical_moment_agent_weight_medium_value
		# Musician
		AGENT_TYPE_05 = agent_musician
		AGENT_TYPE_05_WEIGHT = critical_moment_agent_weight_low_value
		# Tumbler
		AGENT_TYPE_06 = agent_tumbler
		AGENT_TYPE_06_WEIGHT = critical_moment_agent_weight_low_value
		# Poet
		AGENT_TYPE_07 = agent_poet
		AGENT_TYPE_07_WEIGHT = critical_moment_agent_weight_low_value
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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