Scripted effect
seduce_outcome_failure_discovered_apply_secrets_effect
seduce_outcome_failure_discovered_apply_secrets_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 13497 (4 lines). No parameters.
seduce_outcome_failure_discovered_apply_secrets_effect is a scripted effect in Crusader Kings III, written at line 13497 of its file. It takes no parameters: seduce_outcome_failure_discovered_apply_secrets_effect = yes. The game's script calls it in 1 place, among them yearly_1081_reveal_guilt_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
seduce_outcome_failure_discovered_apply_secrets_effect = {
give_incest_secret_or_nothing_with_target_effect = { CHARACTER = scope:target }
give_homosexual_secret_or_nothing_with_target_effect = { CHARACTER = scope:target }
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls seduce_outcome_failure_discovered_apply_secrets_effect.
Scripted effects inside an event file (1)
- yearly_1081_reveal_guilt_effect
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.