CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

secret_faith_openly_convert_character

secret_faith_openly_convert_character = yes

game/common/scripted_effects/00_religion_effects.txt, line 682 (7 lines). No parameters.

secret_faith_openly_convert_character is a scripted effect in Crusader Kings III, written at line 682 of its file. It takes no parameters: secret_faith_openly_convert_character = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

The comment above it in the file

Openly convert

What it does

  • If

    a check the game hides

    Then

    • set_character_faith_with_conversion = secret_faith
    • remove_character_secret_faith = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
secret_faith_openly_convert_character = {
	if = {
		limit = { exists = secret_faith }
		set_character_faith_with_conversion = secret_faith # Gets vassals too, if they like you enough
		remove_character_secret_faith = yes
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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