Scripted effect
secret_faith_openly_convert_character
secret_faith_openly_convert_character = yesgame/common/scripted_effects/00_religion_effects.txt, line 682 (7 lines). No parameters.
secret_faith_openly_convert_character is a scripted effect in Crusader Kings III, written at line 682 of its file. It takes no parameters: secret_faith_openly_convert_character = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
The comment above it in the file
Openly convert
What it does
If
a check the game hides
Then
set_character_faith_with_conversion = secret_faithremove_character_secret_faith = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
secret_faith_openly_convert_character = {
if = {
limit = { exists = secret_faith }
set_character_faith_with_conversion = secret_faith # Gets vassals too, if they like you enough
remove_character_secret_faith = yes
}
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.