CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

save_var_scope_effect

save_var_scope_effect = { VAR = … }

game/common/scripted_effects/00_scripted_effects.txt, line 14 (5 lines). Parameters: $VAR$.

save_var_scope_effect is a scripted effect in Crusader Kings III, written at line 14 of its file. A call passes 1 parameter: VAR. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scripted_effects.txt.

The comment above it in the file

To check for a scope saved to a variable and save it as a scope

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
save_var_scope_effect = {
	var:$VAR$ = {
		save_scope_as = $VAR$
	}
}

As written in game/common/scripted_effects/00_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?