Scripted effect
save_var_scope_effect
save_var_scope_effect = { VAR = … }game/common/scripted_effects/00_scripted_effects.txt, line 14 (5 lines). Parameters: $VAR$.
save_var_scope_effect is a scripted effect in Crusader Kings III, written at line 14 of its file. A call passes 1 parameter: VAR. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scripted_effects.txt.
The comment above it in the file
To check for a scope saved to a variable and save it as a scope
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
save_var_scope_effect = {
var:$VAR$ = {
save_scope_as = $VAR$
}
}As written in game/common/scripted_effects/00_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.