CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

save_ongoing_house_relation_effect

save_ongoing_house_relation_effect = { TARGET = … }

game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt, line 306 (10 lines). Parameters: $TARGET$.

save_ongoing_house_relation_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 306 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 21 places, among them … True … (event bp1_house_feud.0006), A … Enemy (event bp1_house_feud.0004) and A … Honor (event bp1_house_feud.0013). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt.

The comment above it in the file

Save targeting Feud scope for reference

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
save_ongoing_house_relation_effect = {
	house ?= {
		random_house_relation = {
			limit = {
				any_relation_house = { $TARGET$.house ?= this }
			}
			save_scope_as = relation
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_ongoing_house_relation_effect.

Events (20)

14 more

Scripted effects (1)

Source: game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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