CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

save_old_government_effect

save_old_government_effect = yes

game/common/scripted_effects/00_government_effects.txt, line 1 (9 lines). No parameters.

save_old_government_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: save_old_government_effect = yes. The game's script calls it in 2 places, among them scheme_critical_moments.2901 (event) and successful_popular_revolt_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_government_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
save_old_government_effect = {
	if = {
		limit = {
			government_has_mechanic = administrative
		}
		save_scope_value_as = { name = admin value = yes }
	}
	government_type ?= { save_scope_as = old_government }
}

As written in game/common/scripted_effects/00_government_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_old_government_effect.

Source: game/common/scripted_effects/00_government_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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