CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

save_my_known_father_effect

save_my_known_father_effect = yes

game/common/scripted_effects/00_secret_effects.txt, line 2437 (30 lines). No parameters.

save_my_known_father_effect is a scripted effect in Crusader Kings III, written at line 2437 of its file. It takes no parameters: save_my_known_father_effect = yes. The game's script calls it in 2 places, among them Child's Heritage (secret types) and Disputed Heritage (secret types). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (30 lines of game script)
save_my_known_father_effect = {
	if = {
		limit = {
			exists = this.father
			NOT = {
				any_known_secret = {
					secret_target = prev
					OR = {
						secret_type = secret_disputed_heritage
						secret_type = secret_unmarried_illegitimate_child
					}
				}
			}
		}
		scope:father = { save_scope_as = known_father }
	}
	else_if = {
		limit = {
			exists = this.real_father
			any_known_secret = {
				secret_target = prev
				OR = {
					secret_type = secret_disputed_heritage
					secret_type = secret_unmarried_illegitimate_child
				}
			}
		}
		scope:real_father = { save_scope_as = known_father }
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_my_known_father_effect.

Secret types (2)

  • Child's Heritage
  • Disputed Heritage

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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