CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

save_most_suitable_monastic_leader_effect

save_most_suitable_monastic_leader_effect = yes

game/common/scripted_effects/pam_effects.txt, line 798 (104 lines). No parameters.

save_most_suitable_monastic_leader_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 798 of its file. It takes no parameters: save_most_suitable_monastic_leader_effect = yes. The game's script calls it in 1 place, among them Negotiate Release (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (104 lines of game script)
save_most_suitable_monastic_leader_effect = {
	#Patronized by puppet_or_actor
	random_faith_holy_order = {
		limit = {
			take_the_vows_valid_monastic_order_trigger = { CHARACTER = scope:puppet_or_actor }
			holy_order_patron = scope:puppet_or_actor
		}
		leader = {
			save_scope_as = archabbot
		}
	}
	#leases from puppet_or_actor
	if = {
		limit = {
			NOT = {
				exists = scope:archabbot
			}
		}
		random_faith_holy_order = {
			limit = {
				take_the_vows_valid_monastic_order_trigger = { CHARACTER = scope:puppet_or_actor }
				any_leased_title = {
					county.holder ?= scope:puppet_or_actor
				}
			}
			leader = {
				save_scope_as = archabbot
			}
		}
	}
	#patronized by puppet_or_actor's superior
	if = {
		limit = {
			NOT = {
				exists = scope:archabbot
			}
		}
		random_faith_holy_order = {
			limit = {
				take_the_vows_valid_monastic_order_trigger = { CHARACTER = scope:puppet_or_actor }
				holy_order_patron = {
					is_liege_or_above_of = scope:puppet_or_actor
				}
			}
			leader = {
				save_scope_as = archabbot
			}
		}
	}
	#in same realm as puppet_or_actor
	if = {
		limit = {
			NOT = {
				exists = scope:archabbot
			}
		}
		random_faith_holy_order = {
			limit = {
				take_the_vows_valid_monastic_order_trigger = { CHARACTER = scope:puppet_or_actor }
				any_leased_title = {
					county.holder.top_liege ?= scope:puppet_or_actor.top_liege
				}
			}
			leader = {
				save_scope_as = archabbot
			}
		}
	}
	#in diplo range of puppet_or_actor
	if = {
		limit = {
			NOT = {
				exists = scope:archabbot
			}
		}
		random_faith_holy_order = {
			limit = {
				take_the_vows_valid_monastic_order_trigger = { CHARACTER = scope:puppet_or_actor }
				leader = {
					in_diplomatic_range = scope:puppet_or_actor
				}
			}
			leader = {
				save_scope_as = archabbot
			}
		}
	}
	#any order
	if = {
		limit = {
			NOT = {
				exists = scope:archabbot
			}
		}
		random_faith_holy_order = {
			limit = {
				take_the_vows_valid_monastic_order_trigger = { CHARACTER = scope:puppet_or_actor }
			}
			leader = {
				save_scope_as = archabbot
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_most_suitable_monastic_leader_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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