Scripted effect
save_friendly_unlanded_sibling_as_et_effect
save_friendly_unlanded_sibling_as_et_effect = yesgame/common/scripted_effects/00_sibling_effects.txt, line 13 (13 lines). No parameters.
save_friendly_unlanded_sibling_as_et_effect is a scripted effect in Crusader Kings III, written at line 13 of its file. It takes no parameters: save_friendly_unlanded_sibling_as_et_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_sibling_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
save_friendly_unlanded_sibling_as_et_effect = {
random_sibling = {
limit = {
is_playable_character = no
is_adult = yes
opinion = {
target = root
value > 30
}
}
save_scope_as = sibling
}
}As written in game/common/scripted_effects/00_sibling_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_sibling_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.