Scripted effect
save_died_in_battle_variables_effect
save_died_in_battle_variables_effect = { ENEMY = … LEADER = … LOCATION = … }game/common/scripted_effects/00_death_management_effects.txt, line 124 (14 lines). Parameters: $ENEMY$, $LEADER$, $LOCATION$.
save_died_in_battle_variables_effect is a scripted effect in Crusader Kings III, written at line 124 of its file. A call passes 3 parameters: ENEMY, LEADER and LOCATION. The game's script calls it in 3 places, among them combat_event.1001 (event), commander_killed (combat phase events) and knight_killed (combat phase events). Patch 1.20.1.2, from game/common/scripted_effects/00_death_management_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
save_died_in_battle_variables_effect = {
set_variable = {
name = battle_death_enemy
value = $ENEMY$
}
set_variable = {
name = battle_death_leader
value = $LEADER$
}
set_variable = {
name = battle_death_location
value = $LOCATION$
}
}As written in game/common/scripted_effects/00_death_management_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_died_in_battle_variables_effect.
Events (1)
Combat phase events (2)
- commander_killed
- knight_killed
Source: game/common/scripted_effects/00_death_management_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.