CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

save_commission_epic_loc_variables

save_commission_epic_loc_variables = yes

game/common/scripted_effects/00_diplomacy_perk_effects.txt, line 679 (24 lines). No parameters.

save_commission_epic_loc_variables is a scripted effect in Crusader Kings III, written at line 679 of its file. It takes no parameters: save_commission_epic_loc_variables = yes. The game's script calls it in 1 place, among them Commission Epic (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_perk_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (24 lines of game script)
save_commission_epic_loc_variables = {
	story_owner = {
		set_variable = {
			name = composition_type
			value = scope:story.var:composition_type
		}
		set_variable = {
			name = composition_detail
			value = scope:story.var:composition_detail
		}
		if = {
			limit = {
				exists = scope:story.var:composer
			}
			set_variable = {
				name = composer_exists
				value = yes
			}
			scope:story.var:composer = {
				save_scope_as = composer
			}
		}
	}
}

As written in game/common/scripted_effects/00_diplomacy_perk_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_commission_epic_loc_variables.

Story cycles (1)

  • Commission Epic

Source: game/common/scripted_effects/00_diplomacy_perk_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?