Scripted effect
save_commission_epic_loc_variables
save_commission_epic_loc_variables = yesgame/common/scripted_effects/00_diplomacy_perk_effects.txt, line 679 (24 lines). No parameters.
save_commission_epic_loc_variables is a scripted effect in Crusader Kings III, written at line 679 of its file. It takes no parameters: save_commission_epic_loc_variables = yes. The game's script calls it in 1 place, among them Commission Epic (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_perk_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (24 lines of game script)
save_commission_epic_loc_variables = {
story_owner = {
set_variable = {
name = composition_type
value = scope:story.var:composition_type
}
set_variable = {
name = composition_detail
value = scope:story.var:composition_detail
}
if = {
limit = {
exists = scope:story.var:composer
}
set_variable = {
name = composer_exists
value = yes
}
scope:story.var:composer = {
save_scope_as = composer
}
}
}
}As written in game/common/scripted_effects/00_diplomacy_perk_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_commission_epic_loc_variables.
Story cycles (1)
- Commission Epic
Source: game/common/scripted_effects/00_diplomacy_perk_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.