Scripted effect
save_childhood_trait_as_variable_effect
save_childhood_trait_as_variable_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 1304 (37 lines). No parameters.
save_childhood_trait_as_variable_effect is a scripted effect in Crusader Kings III, written at line 1304 of its file. It takes no parameters: save_childhood_trait_as_variable_effect = yes. The game's script calls it in 5 places, among them Coming of Age (event coming_of_age.0001), Coming of Age (event coming_of_age.0002) and Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
The comment above it in the file
Save childhood trait as a variable flag
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (37 lines of game script)
save_childhood_trait_as_variable_effect = {
if = {
limit = { has_trait = rowdy }
set_variable = {
name = childhood_trait_type
value = flag:rowdy
}
}
else_if = {
limit = { has_trait = curious }
set_variable = {
name = childhood_trait_type
value = flag:curious
}
}
else_if = {
limit = { has_trait = bossy }
set_variable = {
name = childhood_trait_type
value = flag:bossy
}
}
else_if = {
limit = { has_trait = charming }
set_variable = {
name = childhood_trait_type
value = flag:charming
}
}
else_if = {
limit = { has_trait = pensive }
set_variable = {
name = childhood_trait_type
value = flag:pensive
}
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_childhood_trait_as_variable_effect.
Events (5)
- Coming of Age
coming_of_age.0001 - Coming of Age
coming_of_age.0002 - Coming of Age
coming_of_age.0003 - Coming of Age
coming_of_age.0004 - Coming of Age
coming_of_age.0005
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.