CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

save_best_location_for_house_name_effect

save_best_location_for_house_name_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 2884 (13 lines). No parameters.

save_best_location_for_house_name_effect is a scripted effect in Crusader Kings III, written at line 2884 of its file. It takes no parameters: save_best_location_for_house_name_effect = yes. The game's script calls it in 2 places, among them on_dynasty_created (on action) and create_cadet_house_with_name_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
save_best_location_for_house_name_effect = {
	if = {
		limit = { exists = domicile.domicile_location }
		domicile.domicile_location = { save_scope_as = location }
	}
	else_if = {
		limit = { exists = capital_province }
		capital_province = { save_scope_as = location }
	}
	else = {
		default_location = { save_scope_as = location }
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_best_location_for_house_name_effect.

On actions (the game's own hooks) (1)

  • on_dynasty_created

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?