Scripted effect
purge_ai_scheme_slots_effect
purge_ai_scheme_slots_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 16832 (18 lines). No parameters.
purge_ai_scheme_slots_effect is a scripted effect in Crusader Kings III, written at line 16832 of its file. It takes no parameters: purge_ai_scheme_slots_effect = yes. The game's script calls it in 17 places, among them Abduct (scheme), Boundary Dispute (scheme) and Challenge Status (scheme). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
scope:scheme:If
- Any scheme agent slot:
is_filled = no
Then
- Every scheme agent slot:
- Where:
is_filled = no
prev:remove_agent_slot = scope:slot_purge
- Where:
- Any scheme agent slot:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
purge_ai_scheme_slots_effect = {
scope:scheme = {
if = {
limit = {
any_scheme_agent_slot = {
is_filled = no
}
}
every_scheme_agent_slot = {
limit = {
is_filled = no
}
save_scope_as = slot_purge
prev = { remove_agent_slot = scope:slot_purge }
}
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls purge_ai_scheme_slots_effect.
Schemes (17)
- Abduct
- Boundary Dispute
- Challenge Status
- Claim Throne
- Coerce Contribution
- Coerce Tributary
11 more
- Depose
- Disbelieve Mandala
- Elevate Governorship
- Expand Power Base
- Leverage Contribution
- Murder
- Overthrow Regent
- Promote
- Raid Estate
- Steal Artifact
- Subsume Governorship
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.