Scripted effect · By God Alone files
pure_land_aggressive_attacker_gain_effect
pure_land_aggressive_attacker_gain_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1819 (10 lines). No parameters.
pure_land_aggressive_attacker_gain_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1819 of its file. It takes no parameters: pure_land_aggressive_attacker_gain_effect = yes. The game's script calls it in 1 place, among them on_personal_tenet_gain (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
scope:tenet = tenet:tenet_pure_land- The Personal Tenets unlock tenet pure land aggressive attacker trait
- Does not have the Trait: Aggressive Attacker
Then
- Gains the Trait Aggressive Attacker
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
pure_land_aggressive_attacker_gain_effect = {
if = {
limit = {
scope:tenet = tenet:tenet_pure_land
has_personal_tenet_flag = tenet_pure_land_aggressive_attacker_trait
NOT = { has_trait = aggressive_attacker }
}
add_trait = aggressive_attacker
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pure_land_aggressive_attacker_gain_effect.
On actions (the game's own hooks) (1)
- on_personal_tenet_gain
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.