CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

progress_towards_lover_ai_effect

progress_towards_lover_ai_effect = { CHARACTER = … OPINION = … REASON = … }

game/common/scripted_effects/00_relation_effects.txt, line 1275 (12 lines). Parameters: $CHARACTER$, $OPINION$, $REASON$.

progress_towards_lover_ai_effect is a scripted effect in Crusader Kings III, written at line 1275 of its file. A call passes 3 parameters: CHARACTER, OPINION and REASON. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
progress_towards_lover_ai_effect = {
	if = {
		limit = {
			$CHARACTER$ = { is_ai = yes }
		}
		progress_towards_lover_effect = {
			CHARACTER = $CHARACTER$
			OPINION = $OPINION$
			REASON = $REASON$
		}
	}
}

As written in game/common/scripted_effects/00_relation_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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