CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

progress_towards_hook_effect

progress_towards_hook_effect = { CHARACTER = … HOOK_TYPE = … }

game/common/scripted_effects/00_relation_effects.txt, line 1230 (31 lines). Parameters: $CHARACTER$, $HOOK_TYPE$.

progress_towards_hook_effect is a scripted effect in Crusader Kings III, written at line 1230 of its file. A call passes 2 parameters: CHARACTER and HOOK_TYPE. The game's script calls it in 11 places, among them host_gains_intrigue_xp (activity pulse), …: the … Ward (event host_dinner_events.3031) and A Cake to Remember (event host_dinner_events.1021). Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.

The comment above it in the file

Sets favor relation, then gives hook

What it does

  • If

    • NOT = { has_hook = $CHARACTER$ }
    • has_relation_potential_hook = $CHARACTER$

    Then

    • add_hook = { type = $HOOK_TYPE$ target = $CHARACTER$ }

    Otherwise

    • If

      • NOT = { has_hook = $CHARACTER$ }

      Then

      • set_relation_potential_hook = $CHARACTER$

      Otherwise

      • reverse_add_opinion = { target = $CHARACTER$ modifier = favor_opinion opinion = 25 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
progress_towards_hook_effect = {
	#If has potential favor, give hook!
	if = {
		limit = {
			NOT = {
				has_hook = $CHARACTER$
			}
			has_relation_potential_hook = $CHARACTER$
		}
		add_hook = {
			type = $HOOK_TYPE$
			target = $CHARACTER$
		}
	}
	# If not...
	else = {
		if = {
			limit = {
				NOT = { has_hook = $CHARACTER$ }
			}
			set_relation_potential_hook = $CHARACTER$
		}
		else = {
			reverse_add_opinion = {
				target = $CHARACTER$
				modifier = favor_opinion
				opinion = 25
			}
		}
	}
}

As written in game/common/scripted_effects/00_relation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls progress_towards_hook_effect.

Activity pulse actions (1)

  • host_gains_intrigue_xp

Events (6)

Scripted effects inside an event file (3)

  • 1003_liege_enjoys_effect
  • 3020_drinking_duel_effect
  • host_dinner_3010_give_local_food

Scripted effects (1)

Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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