Scripted effect
process_tour_achievement_tallies_effect
process_tour_achievement_tallies_effect = yesgame/common/scripted_effects/00_achievement_effects.txt, line 350 (36 lines). No parameters.
process_tour_achievement_tallies_effect is a scripted effect in Crusader Kings III, written at line 350 of its file. It takes no parameters: process_tour_achievement_tallies_effect = yes. The game's script calls it in 1 place, among them Grand Tour (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_achievement_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (36 lines of game script)
process_tour_achievement_tallies_effect = {
scope:host = {
if = {
limit = {
exists = global_var:started_the_grandest_tour_achievement
is_ai = no
scope:stop_host_scope.highest_held_title_tier >= tier_kingdom
}
scope:activity = {
add_to_variable_list = {
name = the_grandest_tour_achievement_tally_list
target = scope:stop_host_scope
}
}
}
if = {
limit = {
exists = global_var:started_imperial_march_achievement
is_ai = no
scope:activity = {
has_activity_option = {
category = special_type
option = tour_type_intimidation
}
}
scope:stop_host_scope = { is_powerful_vassal = yes }
}
scope:activity = {
add_to_variable_list = {
name = imperial_march_achievement_list
target = scope:stop_host_scope
}
}
}
}
}As written in game/common/scripted_effects/00_achievement_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls process_tour_achievement_tallies_effect.
Activities (1)
Source: game/common/scripted_effects/00_achievement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.