CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

prisoner_of_war_capture_effect

prisoner_of_war_capture_effect = { IMPRISONER = … TARGET = … }

game/common/scripted_effects/00_prison_effects.txt, line 2398 (34 lines). Parameters: $IMPRISONER$, $TARGET$.

prisoner_of_war_capture_effect is a scripted effect in Crusader Kings III, written at line 2398 of its file. A call passes 2 parameters: IMPRISONER and TARGET. The game's script calls it in 5 places, among them Contract: Fight Corruption (event ep3_contract_event.0095), Contract: Missionary Duties (event ep3_contract_event.0085) and Contract: Silence Missionaries (event ep3_contract_event.0083). Patch 1.20.1.2, from game/common/scripted_effects/00_prison_effects.txt.

The comment above it in the file

A lite version of imprison_character_effect without opinion penalties or other consequences (as they were captured in war, not at your command)

What it does

  • If

    • scope:new_target:

    Then

    • scope:imprisoner:
      • imprison = { target = scope:new_target type = house_arrest }

    Otherwise

    • scope:imprisoner:
      • imprison = { target = scope:new_target type = dungeon }
  • imprison_hostage_tooltip_effect = { WHO = scope:new_target }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
prisoner_of_war_capture_effect = {
	$TARGET$ = { save_temporary_scope_as = new_target }
	$IMPRISONER$ = { save_temporary_scope_as = imprisoner }
	
	if = {
		limit = {
			scope:new_target = {
				exists = liege
				OR = {
					is_playable_character = yes
					is_close_or_extended_family_of = liege
					is_spouse_of = liege
				}
			}
		}
		
		scope:imprisoner = {
			imprison = {
				target = scope:new_target
				type = house_arrest
			}
		}
	}		
	else = {
		scope:imprisoner = {
			imprison = {
				target = scope:new_target
				type = dungeon
			}
		}
	}

	imprison_hostage_tooltip_effect = { WHO = scope:new_target }
}

As written in game/common/scripted_effects/00_prison_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls prisoner_of_war_capture_effect.

Events (5)

Source: game/common/scripted_effects/00_prison_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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