Scripted effect
pregnancy_cleanup_effect
pregnancy_cleanup_effect = yesgame/common/scripted_effects/00_pregnancy_effects.txt, line 265 (67 lines). No parameters.
pregnancy_cleanup_effect is a scripted effect in Crusader Kings III, written at line 265 of its file. It takes no parameters: pregnancy_cleanup_effect = yes. The game's script calls it in 5 places, among them birth.0001 (event), Cradled by Death (event birth.3001) and Prematurely (event pregnancy.2101). Patch 1.20.1.2, from game/common/scripted_effects/00_pregnancy_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (67 lines of game script)
pregnancy_cleanup_effect = {
hidden_effect = {
if = {
limit = {
has_character_flag = unmarried_bastard_pregnancy
}
remove_character_flag = unmarried_bastard_pregnancy
}
if = {
limit = {
has_character_flag = bastard_pregnancy
}
remove_character_flag = bastard_pregnancy
}
if = {
limit = {
has_character_flag = pregnancy_real_father_of_bastard_is_known_flag
}
remove_character_flag = pregnancy_real_father_of_bastard_is_known_flag
}
if = {
limit = {
has_character_flag = pregnancy_spouse_knows_of_bastardy
}
remove_character_flag = pregnancy_spouse_knows_of_bastardy
}
if = {
limit = {
has_character_flag = pregnancy_real_father_knows
}
remove_character_flag = pregnancy_real_father_knows
}
if = {
limit = {
has_character_flag = birth_will_go_smoothly
}
remove_character_flag = birth_will_go_smoothly
}
if = {
limit = {
has_character_flag = birth_child_will_become_sickly
}
remove_character_flag = birth_child_will_become_sickly
}
if = {
limit = {
has_character_flag = birth_mother_will_become_ill
}
remove_character_flag = birth_mother_will_become_ill
}
if = {
limit = {
has_variable = suppress_bastardy
}
remove_variable = suppress_bastardy
scope:child ?= {
set_variable = child_bastardy_suppressed
}
}
}
if = {
limit = {
has_trait = pregnant
}
remove_trait = pregnant
}
}As written in game/common/scripted_effects/00_pregnancy_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pregnancy_cleanup_effect.
Events (5)
- birth.0001
- Cradled by Death
birth.3001 - Prematurely
pregnancy.2101 - The Sickness
pregnancy.2004 - The Wait
pregnancy.2003
Source: game/common/scripted_effects/00_pregnancy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.