Scripted effect
pledge_ghw_war_chest_prestige_effect
pledge_ghw_war_chest_prestige_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 472 (22 lines). No parameters.
pledge_ghw_war_chest_prestige_effect is a scripted effect in Crusader Kings III, written at line 472 of its file. It takes no parameters: pledge_ghw_war_chest_prestige_effect = yes. The game's script calls it in 6 places, among them join_great_holy_war_directed (gui), great_holy_war.0020 (event) and great_holy_war.0023 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
pledge_ghw_war_chest_prestige_effect = { #To be fired within the scope of an Attacker of the correct Faith.
if = {
limit = { prev = { highest_held_title_tier = 5 } }
change_war_chest_prestige = 3000
}
if = {
limit = { prev = { highest_held_title_tier = 4 } }
change_war_chest_prestige = 1500
}
if = {
limit = { prev = { highest_held_title_tier = 3 } }
change_war_chest_prestige = 1000
}
if = {
limit = { prev = { highest_held_title_tier = 2 } }
change_war_chest_prestige = 500
}
if = {
limit = { prev = { highest_held_title_tier = 1 } }
change_war_chest_prestige = 250
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pledge_ghw_war_chest_prestige_effect.
Buttons of the game's windows (scripted GUIs) (1)
- join_great_holy_war_directed
Events (5)
- great_holy_war.0020
- great_holy_war.0023
- great_holy_war.0092
- The Faithful Prepare for War
great_holy_war.0003 - The Faithful Prepare for War
great_holy_war.0018
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.