CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

player_succeeded_at_a_thousand_and_one_nights_achievement_effect

player_succeeded_at_a_thousand_and_one_nights_achievement_effect = yes

game/common/scripted_effects/00_achievement_effects.txt, line 335 (14 lines). No parameters.

player_succeeded_at_a_thousand_and_one_nights_achievement_effect is a scripted effect in Crusader Kings III, written at line 335 of its file. It takes no parameters: player_succeeded_at_a_thousand_and_one_nights_achievement_effect = yes. The game's script calls it in 5 places, among them Could it Be You? (event ep2_wedding.1020), My Lover, My … (event ep2_wedding.1330) and Shimmering, Shining (event ep2_wedding_ewan.0021). Patch 1.20.1.2, from game/common/scripted_effects/00_achievement_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
player_succeeded_at_a_thousand_and_one_nights_achievement_effect = {
	scope:host = {
		if = {
			limit = {
				exists = global_var:started_a_thousand_and_one_nights_achievement
				is_ai = no
			}
			set_global_variable = {
				name = finished_a_thousand_and_one_nights_achievement
				value = yes
			}
		}
	}
}

As written in game/common/scripted_effects/00_achievement_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls player_succeeded_at_a_thousand_and_one_nights_achievement_effect.

Events (5)

Source: game/common/scripted_effects/00_achievement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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