Scripted effect
player_succeeded_at_a_thousand_and_one_nights_achievement_effect
player_succeeded_at_a_thousand_and_one_nights_achievement_effect = yesgame/common/scripted_effects/00_achievement_effects.txt, line 335 (14 lines). No parameters.
player_succeeded_at_a_thousand_and_one_nights_achievement_effect is a scripted effect in Crusader Kings III, written at line 335 of its file. It takes no parameters: player_succeeded_at_a_thousand_and_one_nights_achievement_effect = yes. The game's script calls it in 5 places, among them Could it Be You? (event ep2_wedding.1020), My Lover, My … (event ep2_wedding.1330) and Shimmering, Shining (event ep2_wedding_ewan.0021). Patch 1.20.1.2, from game/common/scripted_effects/00_achievement_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
player_succeeded_at_a_thousand_and_one_nights_achievement_effect = {
scope:host = {
if = {
limit = {
exists = global_var:started_a_thousand_and_one_nights_achievement
is_ai = no
}
set_global_variable = {
name = finished_a_thousand_and_one_nights_achievement
value = yes
}
}
}
}As written in game/common/scripted_effects/00_achievement_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls player_succeeded_at_a_thousand_and_one_nights_achievement_effect.
Events (5)
- Could it Be You?
ep2_wedding.1020 - My Lover, My …
ep2_wedding.1330 - Shimmering, Shining
ep2_wedding_ewan.0021 - Speech! Speech!
ep2_wedding_ewan.0041 - That Cursed Table
ep2_wedding.1060
Source: game/common/scripted_effects/00_achievement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.