Scripted effect
playdate_fire_correct_default_event_effect
playdate_fire_correct_default_event_effect = yesgame/common/scripted_effects/00_playdate_scripted_effects.txt, line 10 (6 lines). No parameters.
playdate_fire_correct_default_event_effect is a scripted effect in Crusader Kings III, written at line 10 of its file. It takes no parameters: playdate_fire_correct_default_event_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_playdate_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
playdate_fire_correct_default_event_effect = {
trigger_event = {
on_action = playdate_event_selection
days = { min_playdate_event_spacing max_playdate_event_spacing }
}
}As written in game/common/scripted_effects/00_playdate_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_playdate_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.