CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

playdate_end_guest_effect

playdate_end_guest_effect = yes

game/common/scripted_effects/00_playdate_scripted_effects.txt, line 17 (10 lines). No parameters.

playdate_end_guest_effect is a scripted effect in Crusader Kings III, written at line 17 of its file. It takes no parameters: playdate_end_guest_effect = yes. The game's script calls it in 1 place, among them Returning Home (event playdate.9002). Patch 1.20.1.2, from game/common/scripted_effects/00_playdate_scripted_effects.txt.

What it does

  • Stress and fulfillment impact: -20, and by trait: Gregarious -30, Charming -15, Shy +40, Pensive +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
playdate_end_guest_effect = {
	# Only called on the end of a *successful* playdate. Playdates which are interrupted due to death, imprisonment, etc., don't get this, so put critical clean-up stuff in the activity itself.
	stress_and_fulfillment_impact = {
		base = medium_stress_loss
		gregarious = medium_stress_impact_loss
		charming = minor_stress_impact_loss
		shy = medium_stress_impact_gain
		pensive = minor_stress_impact_gain
	}
}

As written in game/common/scripted_effects/00_playdate_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls playdate_end_guest_effect.

Events (1)

Source: game/common/scripted_effects/00_playdate_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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