Scripted effect
playdate_concluded_my_events_effect
playdate_concluded_my_events_effect = yesgame/common/scripted_effects/00_playdate_scripted_effects.txt, line 6 (3 lines). No parameters.
playdate_concluded_my_events_effect is a scripted effect in Crusader Kings III, written at line 6 of its file. It takes no parameters: playdate_concluded_my_events_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_playdate_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
playdate_concluded_my_events_effect = {
save_temporary_scope_as = finished_participant
}As written in game/common/scripted_effects/00_playdate_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_playdate_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.