Scripted effect
pilgrimages_track_encountered_cultures_effect
pilgrimages_track_encountered_cultures_effect = yesgame/common/scripted_effects/00_pilgrimage_effects.txt, line 992 (31 lines). No parameters.
pilgrimages_track_encountered_cultures_effect is a scripted effect in Crusader Kings III, written at line 992 of its file. It takes no parameters: pilgrimages_track_encountered_cultures_effect = yes. The game's script calls it in 1 place, among them on_travel_plan_movement (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.
The comment above it in the file
Track how many cultures you've encountered on your pilgrimage - is saved on the current_travel_plan and destroyed with the travel plan
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (31 lines of game script)
pilgrimages_track_encountered_cultures_effect = {
current_travel_plan = {
if = {
limit = {
NOT = {
exists = var:visited_cultures_list
root.location.culture = root.culture
}
}
add_to_variable_list = {
name = visited_cultures_list
target = root.location.culture
}
}
else_if = {
limit = {
NOT = {
any_in_list = {
variable = visited_cultures_list
this = root.location.culture
}
root.location.culture = root.culture
}
}
add_to_variable_list = {
name = visited_cultures_list
target = root.location.culture
}
}
}
}As written in game/common/scripted_effects/00_pilgrimage_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pilgrimages_track_encountered_cultures_effect.
On actions (the game's own hooks) (1)
- on_travel_plan_movement
Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.