CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

pilgrimage_arrival_stress_loss_effect

pilgrimage_arrival_stress_loss_effect = yes

game/common/scripted_effects/00_pilgrimage_effects.txt, line 1209 (13 lines). No parameters.

pilgrimage_arrival_stress_loss_effect is a scripted effect in Crusader Kings III, written at line 1209 of its file. It takes no parameters: pilgrimage_arrival_stress_loss_effect = yes. The game's script calls it in 24 places, among them Alexandria! (event pilgrimage.5031), All Roads Lead to Rome (event pilgrimage.5001) and Ayodhya (event pilgrimage.5311). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.

The comment above it in the file

Stress loss when arriving at the holy site

What it does

  • If has the Trait: Zealous: Stress and fulfillment impact: -20
  • Otherwise: Stress and fulfillment impact: -10

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
pilgrimage_arrival_stress_loss_effect = {
	if = {
		limit = { has_trait = zealous }
		stress_and_fulfillment_impact = { base = medium_stress_loss }
	}
	else_if = {
		limit = { has_trait = cynical }
		#No stress loss for you!
	}
	else = {
		stress_and_fulfillment_impact = { base = minor_stress_loss }
	}
}

As written in game/common/scripted_effects/00_pilgrimage_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pilgrimage_arrival_stress_loss_effect.

Events (24)

18 more

Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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