CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

pick_servant_romance_target_effect

pick_servant_romance_target_effect = yes

game/common/scripted_effects/00_personal_details_effects.txt, line 637 (69 lines). No parameters.

pick_servant_romance_target_effect is a scripted effect in Crusader Kings III, written at line 637 of its file. It takes no parameters: pick_servant_romance_target_effect = yes. The game's script calls it in 3 places, among them Heart-wrenching Rejection (event child_personality.0006), Indiscretions (event sibling.8003) and event_0101_spawn_criminal_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_personal_details_effects.txt.

The comment above it in the file

Pick out "who" among the commoners a given character has a dalliance with

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (69 lines of game script)
pick_servant_romance_target_effect = {
	if = {
		limit = { NOT = { has_variable = servant_romance_target } }
		hidden_effect = {
			random_list = {
				1 = {
					trigger = {
						is_attracted_to_men = yes
					}
					set_variable = {
						name = servant_romance_target
						value = flag:stable_boy
					}
				}
				1 = {
					trigger = {
						is_attracted_to_men = yes
					}
					set_variable = {
						name = servant_romance_target
						value = flag:page
					}
				}
				1 = {
					trigger = {
						is_attracted_to_women = yes
					}
					set_variable = {
						name = servant_romance_target
						value = flag:scullery_maid
					}
				}
				1 = {
					set_variable = {
						name = servant_romance_target
						value = flag:chandler
					}
				}
				1 = {
					trigger = {
						is_attracted_to_women = yes
					}
					set_variable = {
						name = servant_romance_target
						value = flag:launderer
					}
				}
				1 = {
					set_variable = {
						name = servant_romance_target
						value = flag:naperer
					}
				}
				1 = {
					set_variable = {
						name = servant_romance_target
						value = flag:scalder
					}
				}
				1 = {
					set_variable = {
						name = servant_romance_target
						value = flag:saucerer
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_personal_details_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pick_servant_romance_target_effect.

Events (2)

Scripted effects inside an event file (1)

  • event_0101_spawn_criminal_effect

Source: game/common/scripted_effects/00_personal_details_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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