CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

pick_own_wound_treatment_effect

pick_own_wound_treatment_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 3713 (16 lines). No parameters.

pick_own_wound_treatment_effect is a scripted effect in Crusader Kings III, written at line 3713 of its file. It takes no parameters: pick_own_wound_treatment_effect = yes. The game's script calls it in 2 places, among them Wounded: My Injured … (event health.4000) and Wounded: My Injured … (event health.4002). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

  • If an Adult: … will decide what kind of treatment … wants.
  • Otherwise: The physician will decide what kind of treatment … receives

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
pick_own_wound_treatment_effect = {
	if = {
		limit = { is_adult = yes }
		custom_tooltip = pick_own_treatment_effect.adult.tt
	}
	else = {
		custom_tooltip = pick_own_treatment_effect.child.tt
	}

	hidden_effect = {
		trigger_event = {
			id = health.4001
			days = { 5 10 }
		}	
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pick_own_wound_treatment_effect.

Events (2)

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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