Scripted effect
physician_rank_up_tooltip_effect
physician_rank_up_tooltip_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 1560 (43 lines). No parameters.
physician_rank_up_tooltip_effect is a scripted effect in Crusader Kings III, written at line 1560 of its file. It takes no parameters: physician_rank_up_tooltip_effect = yes. The game's script calls it in 4 places, among them disease_treatment_results_effect (scripted effect), mystic_level_up_chance_effect (scripted effect) and physician_level_up_chance_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
scope:physician:If
a check the game hides
Then
- If physician level up is Physician:
- If novice Physician experience more than 5: Novice Physician experience +10
- Otherwise:
add_trait_force_tooltip = lifestyle_physician
- Else, if physician level up is Mystic:
- If wise Man experience more than 5: Wise Man experience +10
- Otherwise:
add_trait_force_tooltip = lifestyle_mystic
- If physician level up is Physician:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
physician_rank_up_tooltip_effect = {
scope:physician = {
if = {
limit = {
exists = var:physician_level_up
}
show_as_tooltip = {
if = {
limit = { var:physician_level_up = flag:physician }
if = {
limit = {
has_trait_xp = {
trait = lifestyle_physician
value > 5
}
}
add_trait_xp = {
trait = lifestyle_physician
value = 10
}
}
else = { add_trait_force_tooltip = lifestyle_physician }
}
else_if = {
limit = { var:physician_level_up = flag:mystic }
if = {
limit = {
has_trait_xp = {
trait = lifestyle_mystic
value > 5
}
}
add_trait_xp = {
trait = lifestyle_mystic
value = 10
}
}
else = { add_trait_force_tooltip = lifestyle_mystic }
}
}
}
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls physician_rank_up_tooltip_effect.
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.