CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

physician_rank_up_tooltip_effect

physician_rank_up_tooltip_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 1560 (43 lines). No parameters.

physician_rank_up_tooltip_effect is a scripted effect in Crusader Kings III, written at line 1560 of its file. It takes no parameters: physician_rank_up_tooltip_effect = yes. The game's script calls it in 4 places, among them disease_treatment_results_effect (scripted effect), mystic_level_up_chance_effect (scripted effect) and physician_level_up_chance_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

  • scope:physician:
    • If

      a check the game hides

      Then

      • If physician level up is Physician:
        • If novice Physician experience more than 5: Novice Physician experience +10
        • Otherwise:
          • add_trait_force_tooltip = lifestyle_physician
      • Else, if physician level up is Mystic:
        • If wise Man experience more than 5: Wise Man experience +10
        • Otherwise:
          • add_trait_force_tooltip = lifestyle_mystic

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (43 lines of game script)
physician_rank_up_tooltip_effect = {
	scope:physician = {
		if = {
			limit = {
				exists = var:physician_level_up
			}
			show_as_tooltip = {
				if = {
					limit = { var:physician_level_up = flag:physician }
					if = {
						limit = {
							has_trait_xp = {
								trait = lifestyle_physician
								value > 5
							}
						}
						add_trait_xp = {
							trait = lifestyle_physician
							value = 10
						}
					}
					else = { add_trait_force_tooltip = lifestyle_physician }
				}
				else_if = {
					limit = { var:physician_level_up = flag:mystic }
					if = {
						limit = {
							has_trait_xp = {
								trait = lifestyle_mystic
								value > 5
							}
						}
						add_trait_xp = {
							trait = lifestyle_mystic
							value = 10
						}
					}
					else = { add_trait_force_tooltip = lifestyle_mystic }
				}
			}
		}
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls physician_rank_up_tooltip_effect.

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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