Scripted effect
petition_neg_grandeur_renown_effect
petition_neg_grandeur_renown_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 1029 (6 lines). No parameters.
petition_neg_grandeur_renown_effect is a scripted effect in Crusader Kings III, written at line 1029 of its file. It takes no parameters: petition_neg_grandeur_renown_effect = yes. The game's script calls it in 4 places, among them Office Endorsement (event petition_liege.0121), Petition: Gold (event petition_liege.0101) and Petition: Rejected (event petition_liege.0209). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
What it does
scope:petition_liege:change_current_court_grandeur = minor_court_grandeur_loss- Their dynasty: The dynasty gains … Renown
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
petition_neg_grandeur_renown_effect = {
scope:petition_liege = {
change_current_court_grandeur = minor_court_grandeur_loss
dynasty = { add_dynasty_prestige = miniscule_dynasty_prestige_loss }
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_neg_grandeur_renown_effect.
Events (4)
- Office Endorsement
petition_liege.0121 - Petition: Gold
petition_liege.0101 - Petition: Rejected
petition_liege.0209 - Petition: Rejected
petition_liege.0229
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.