CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_neg_grandeur_renown_effect

petition_neg_grandeur_renown_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 1029 (6 lines). No parameters.

petition_neg_grandeur_renown_effect is a scripted effect in Crusader Kings III, written at line 1029 of its file. It takes no parameters: petition_neg_grandeur_renown_effect = yes. The game's script calls it in 4 places, among them Office Endorsement (event petition_liege.0121), Petition: Gold (event petition_liege.0101) and Petition: Rejected (event petition_liege.0209). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

What it does

  • scope:petition_liege:
    • change_current_court_grandeur = minor_court_grandeur_loss
    • Their dynasty: The dynasty gains … Renown

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
petition_neg_grandeur_renown_effect = {
	scope:petition_liege = {
		change_current_court_grandeur = minor_court_grandeur_loss
		dynasty = { add_dynasty_prestige = miniscule_dynasty_prestige_loss }
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_neg_grandeur_renown_effect.

Events (4)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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