Scripted effect
petition_liege_house_governorship_rights_effect
petition_liege_house_governorship_rights_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 1333 (12 lines). No parameters.
petition_liege_house_governorship_rights_effect is a scripted effect in Crusader Kings III, written at line 1333 of its file. It takes no parameters: petition_liege_house_governorship_rights_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
What it does
- scope:petition_vassal.primary_title: For 100 years, … House … Appointment Succession Score: +250
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
petition_liege_house_governorship_rights_effect = {
scope:petition_vassal.primary_title = {
custom_tooltip = {
text = petition_liege_house_governorship_rights_tt
set_variable = {
name = petition_house_rights
value = scope:petition_vassal.house
years = 100
}
}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_house_governorship_rights_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.