CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_house_governorship_rights_effect

petition_liege_house_governorship_rights_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 1333 (12 lines). No parameters.

petition_liege_house_governorship_rights_effect is a scripted effect in Crusader Kings III, written at line 1333 of its file. It takes no parameters: petition_liege_house_governorship_rights_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
petition_liege_house_governorship_rights_effect = {
	scope:petition_vassal.primary_title = {
		custom_tooltip = {
			text = petition_liege_house_governorship_rights_tt
			set_variable = {
				name = petition_house_rights
				value = scope:petition_vassal.house
				years = 100
			}	
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_house_governorship_rights_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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