Scripted effect
petition_liege_governorship_effect
petition_liege_governorship_effect = { CHAR = … GRANTED_FROM = … TITLE = … }game/common/scripted_effects/00_petition_liege_effects.txt, line 1226 (70 lines). Parameters: $CHAR$, $GRANTED_FROM$, $TITLE$.
petition_liege_governorship_effect is a scripted effect in Crusader Kings III, written at line 1226 of its file. A call passes 3 parameters: CHAR, GRANTED_FROM and TITLE. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (70 lines of game script)
petition_liege_governorship_effect = {
create_title_and_vassal_change = {
type = granted
save_scope_as = change
add_claim_on_loss = no
}
hidden_effect = {
$TITLE$ = {
$GRANTED_FROM$ = {
every_held_title = {
title_tier >= county
limit = {
OR = {
de_jure_liege = $TITLE$
de_jure_liege.de_jure_liege = $TITLE$
}
}
add_to_list = transfer_list
change_title_holder = {
holder = $CHAR$
change = scope:change
take_baronies = no
}
}
}
}
}
$TITLE$ = {
change_title_holder_include_vassals = {
holder = $CHAR$
change = scope:change
take_baronies = no
}
}
hidden_effect = {
scope:petition_vassal = {
send_interface_toast = {
title = petition_liege.0101.t.governorship
left_icon = $CHAR$
right_icon = $TITLE$
show_as_tooltip = {
$TITLE$ = {
change_title_holder_include_vassals = {
holder = $CHAR$
change = scope:change
take_baronies = no
}
}
}
}
}
scope:petition_liege = {
send_interface_toast = {
title = petition_liege.0101.t.governorship
left_icon = $CHAR$
right_icon = $TITLE$
show_as_tooltip = {
$TITLE$ = {
change_title_holder_include_vassals = {
holder = $CHAR$
change = scope:change
take_baronies = no
}
}
}
}
}
}
resolve_title_and_vassal_change = scope:change
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_governorship_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.