Scripted effect
petition_liege_block_firing_councillor_effect
petition_liege_block_firing_councillor_effect = { COURT_OWNER = … JOB_TAKER = … }game/common/scripted_effects/00_petition_liege_effects.txt, line 334 (10 lines). Parameters: $COURT_OWNER$, $JOB_TAKER$.
petition_liege_block_firing_councillor_effect is a scripted effect in Crusader Kings III, written at line 334 of its file. A call passes 2 parameters: COURT_OWNER and JOB_TAKER. The game's script calls it in 4 places, among them Eminent Eunuch: Another Voice (event ep3_story_cycle_admin_eunuch.2041), Eminent Eunuch: Powerful Counsel (event ep3_story_cycle_admin_eunuch.2044) and Eminent Eunuch: Seat at the Table (event ep3_story_cycle_admin_eunuch.2040). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Block petitioner from being fired
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
petition_liege_block_firing_councillor_effect = {
$JOB_TAKER$ = {
custom_description = { text = petition_liege_block_firing_councillor_effect_tt }
set_variable = {
name = block_fire_councillor
value = $COURT_OWNER$
years = council_position_locked_value
}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_block_firing_councillor_effect.
Events (3)
- Eminent Eunuch: Another Voice
ep3_story_cycle_admin_eunuch.2041 - Eminent Eunuch: Powerful Counsel
ep3_story_cycle_admin_eunuch.2044 - Eminent Eunuch: Seat at the Table
ep3_story_cycle_admin_eunuch.2040
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.