CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_block_firing_councillor_effect

petition_liege_block_firing_councillor_effect = { COURT_OWNER = … JOB_TAKER = … }

game/common/scripted_effects/00_petition_liege_effects.txt, line 334 (10 lines). Parameters: $COURT_OWNER$, $JOB_TAKER$.

petition_liege_block_firing_councillor_effect is a scripted effect in Crusader Kings III, written at line 334 of its file. A call passes 2 parameters: COURT_OWNER and JOB_TAKER. The game's script calls it in 4 places, among them Eminent Eunuch: Another Voice (event ep3_story_cycle_admin_eunuch.2041), Eminent Eunuch: Powerful Counsel (event ep3_story_cycle_admin_eunuch.2044) and Eminent Eunuch: Seat at the Table (event ep3_story_cycle_admin_eunuch.2040). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

Block petitioner from being fired

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
petition_liege_block_firing_councillor_effect = {
	$JOB_TAKER$ = {
		custom_description = { text = petition_liege_block_firing_councillor_effect_tt }
		set_variable = {
			name = block_fire_councillor
			value = $COURT_OWNER$
			years = council_position_locked_value
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_block_firing_councillor_effect.

Events (3)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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