CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_0121_wedding_effect

petition_liege_0121_wedding_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 947 (33 lines). No parameters.

petition_liege_0121_wedding_effect is a scripted effect in Crusader Kings III, written at line 947 of its file. It takes no parameters: petition_liege_0121_wedding_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

What it does

  • scope:petition_vassal: … Marriage acceptance with the Ceremonial House: +50
  • scope:petition_liege: Stress and fulfillment impact: by trait: Arrogant +40

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
petition_liege_0121_wedding_effect = {
	scope:petition_vassal = { custom_tooltip = petition_liege_wedding_permission }
	scope:petition_liege = {
		stress_and_fulfillment_impact = {
			arrogant = medium_stress_impact_gain
		}
		hidden_effect = {
			send_interface_toast = {
				title = petition_liege.0121.t.wedding
				left_icon = scope:petition_vassal
				right_icon = house
				custom_tooltip = petition_liege_wedding_permission
			}
		}
	}
	scope:petition_vassal = {
		hidden_effect = {
			send_interface_toast = {
				title = petition_liege.0121.t.wedding
				left_icon = scope:petition_liege
				right_icon = scope:petition_liege.house
				house = {
					set_variable = {
						name = petition_liege_wedding_permission_flag
						value = scope:petition_liege.house
						years = 5
					}
				}
				custom_tooltip = petition_liege_wedding_permission
			}
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0121_wedding_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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