Scripted effect
petition_liege_0101_title_vassal_effect
petition_liege_0101_title_vassal_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 660 (79 lines). No parameters.
petition_liege_0101_title_vassal_effect is a scripted effect in Crusader Kings III, written at line 660 of its file. It takes no parameters: petition_liege_0101_title_vassal_effect = yes. The game's script calls it in 2 places, among them petition_liege.0501 (event) and petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Title Vassal
What it does
scope:petition_liege:- Tyranny +5
- Stress and fulfillment impact: by trait: Compassionate +20
- scope:petition_claim: Gains the … Title (petition vassal)
scope:second_party:progress_towards_rival_effect = { CHARACTER = scope:petition_vassal REASON = rival_council_seat OPINION = 0 }- Opinion: Angry (-20)
- Opinion: Revoked My Title (-20)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (79 lines of game script)
petition_liege_0101_title_vassal_effect = {
scope:petition_liege = {
add_tyranny = minor_tyranny_gain
stress_and_fulfillment_impact = {
compassionate = minor_stress_impact_gain
}
}
create_title_and_vassal_change = {
type = granted
save_scope_as = change
add_claim_on_loss = yes
}
scope:petition_claim = {
change_title_holder = {
holder = scope:petition_vassal
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:second_party = {
progress_towards_rival_effect = {
CHARACTER = scope:petition_vassal
REASON = rival_council_seat
OPINION = 0
}
add_opinion = {
target = scope:petition_vassal
modifier = angry_opinion
opinion = -20
}
add_opinion = {
target = scope:petition_liege
modifier = revoked_title
opinion = -20
}
}
scope:petition_vassal = {
hidden_effect = {
send_interface_toast = {
title = petition_liege.0101.t.title_vassal
left_icon = scope:petition_liege
right_icon = scope:second_party
show_as_tooltip = {
scope:petition_vassal = { get_title = scope:petition_claim }
}
}
}
}
scope:petition_liege = {
hidden_effect = {
send_interface_toast = {
title = petition_liege.0101.t.title_vassal
left_icon = scope:petition_vassal
right_icon = scope:second_party
show_as_tooltip = {
scope:petition_vassal = { get_title = scope:petition_claim }
}
}
}
}
scope:second_party = {
hidden_effect = {
send_interface_toast = {
title = petition_liege.0101.t.title_vassal
left_icon = scope:petition_vassal
right_icon = scope:petition_liege
show_as_tooltip = {
scope:petition_vassal = { get_title = scope:petition_claim }
}
}
}
}
scope:petition_claim = {
set_variable = {
name = petition_title_cooldown
years = 5
}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_title_vassal_effect.
Events (1)
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.