Scripted effect
petition_liege_0101_petitioner_vows_effect
petition_liege_0101_petitioner_vows_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 1182 (3 lines). No parameters.
petition_liege_0101_petitioner_vows_effect is a scripted effect in Crusader Kings III, written at line 1182 of its file. It takes no parameters: petition_liege_0101_petitioner_vows_effect = yes. The game's script calls it in 3 places, among them Office Endorsement (event petition_liege.0121), court_ceremonial_vow_bribe_effect (local effect) and petition_liege_0205_carry_out_effects_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Vows
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
petition_liege_0101_petitioner_vows_effect = {
scope:monk = { add_trait = devoted }
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_petitioner_vows_effect.
Events (1)
- Office Endorsement
petition_liege.0121
Scripted effects inside an event file (2)
- court_ceremonial_vow_bribe_effect
- petition_liege_0205_carry_out_effects_effect
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.