CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_0101_petitioner_knight_effect

petition_liege_0101_petitioner_knight_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 1187 (3 lines). No parameters.

petition_liege_0101_petitioner_knight_effect is a scripted effect in Crusader Kings III, written at line 1187 of its file. It takes no parameters: petition_liege_0101_petitioner_knight_effect = yes. The game's script calls it in 3 places, among them Office Endorsement (event petition_liege.0121), court_ceremonial_knight_bribe_effect (local effect) and petition_liege_0205_carry_out_effects_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

Knight

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
petition_liege_0101_petitioner_knight_effect = {
	scope:petition_liege = { add_courtier = scope:knight }
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_petitioner_knight_effect.

Events (1)

Scripted effects inside an event file (2)

  • court_ceremonial_knight_bribe_effect
  • petition_liege_0205_carry_out_effects_effect

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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