Scripted effect
petition_liege_0101_petitioner_knight_effect
petition_liege_0101_petitioner_knight_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 1187 (3 lines). No parameters.
petition_liege_0101_petitioner_knight_effect is a scripted effect in Crusader Kings III, written at line 1187 of its file. It takes no parameters: petition_liege_0101_petitioner_knight_effect = yes. The game's script calls it in 3 places, among them Office Endorsement (event petition_liege.0121), court_ceremonial_knight_bribe_effect (local effect) and petition_liege_0205_carry_out_effects_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Knight
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
petition_liege_0101_petitioner_knight_effect = {
scope:petition_liege = { add_courtier = scope:knight }
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_petitioner_knight_effect.
Events (1)
- Office Endorsement
petition_liege.0121
Scripted effects inside an event file (2)
- court_ceremonial_knight_bribe_effect
- petition_liege_0205_carry_out_effects_effect
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.