Scripted effect
petition_liege_0101_petitioner_gives_favor_hook_effect
petition_liege_0101_petitioner_gives_favor_hook_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 1137 (9 lines). No parameters.
petition_liege_0101_petitioner_gives_favor_hook_effect is a scripted effect in Crusader Kings III, written at line 1137 of its file. It takes no parameters: petition_liege_0101_petitioner_gives_favor_hook_effect = yes. The game's script calls it in 3 places, among them Office Endorsement (event petition_liege.0121), Petition: Gold (event petition_liege.0101) and petition_liege_0205_carry_out_effects_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Grant favor to liege
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
petition_liege_0101_petitioner_gives_favor_hook_effect = {
scope:petition_liege = {
add_hook = {
target = scope:petition_vassal
type = favor_hook
years = 10
}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_petitioner_gives_favor_hook_effect.
Events (2)
- Office Endorsement
petition_liege.0121 - Petition: Gold
petition_liege.0101
Scripted effects inside an event file (1)
- petition_liege_0205_carry_out_effects_effect
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.