CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_0101_petitioner_contract_increase_effect

petition_liege_0101_petitioner_contract_increase_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 1156 (24 lines). No parameters.

petition_liege_0101_petitioner_contract_increase_effect is a scripted effect in Crusader Kings III, written at line 1156 of its file. It takes no parameters: petition_liege_0101_petitioner_contract_increase_effect = yes. The game's script calls it in 2 places, among them Petition: Gold (event petition_liege.0101) and petition_liege_0205_carry_out_effects_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

Increase contractual obligations

What it does

  • If

    • vassal_contract_obligation_level:feudal_government_levies < vassal_contract_obligation_level:feudal_government_taxes
    • vassal_contract_obligation_level_can_be_increased = feudal_government_levies

    Then

    • vassal_contract_increase_obligation_level = feudal_government_levies

    Else if

    • vassal_contract_obligation_level:feudal_government_taxes < vassal_contract_obligation_level:feudal_government_levies
    • vassal_contract_obligation_level_can_be_increased = feudal_government_taxes

    Then

    • vassal_contract_increase_obligation_level = feudal_government_taxes

    Otherwise

    • If

      • vassal_contract_obligation_level_can_be_increased = feudal_government_taxes

      Then

      • vassal_contract_increase_obligation_level = feudal_government_levies

      Otherwise

      • vassal_contract_increase_obligation_level = feudal_government_taxes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
petition_liege_0101_petitioner_contract_increase_effect = {
	if = {
		limit = {
			vassal_contract_obligation_level:feudal_government_levies < vassal_contract_obligation_level:feudal_government_taxes
			vassal_contract_obligation_level_can_be_increased = feudal_government_levies
		}
		vassal_contract_increase_obligation_level = feudal_government_levies
	}
	else_if = {
		limit = {
			vassal_contract_obligation_level:feudal_government_taxes < vassal_contract_obligation_level:feudal_government_levies
			vassal_contract_obligation_level_can_be_increased = feudal_government_taxes
		}
		vassal_contract_increase_obligation_level = feudal_government_taxes
	}
	else = {
		if = {
			limit = { vassal_contract_obligation_level_can_be_increased = feudal_government_taxes }
			vassal_contract_increase_obligation_level = feudal_government_levies
		}
		else = { vassal_contract_increase_obligation_level = feudal_government_taxes }
	}
	hidden_effect = { set_subject_contract_modification_blocked = yes }
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_petitioner_contract_increase_effect.

Events (1)

Scripted effects inside an event file (1)

  • petition_liege_0205_carry_out_effects_effect

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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