Scripted effect
petition_liege_0101_pay_debt_effect
petition_liege_0101_pay_debt_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 363 (13 lines). No parameters.
petition_liege_0101_pay_debt_effect is a scripted effect in Crusader Kings III, written at line 363 of its file. It takes no parameters: petition_liege_0101_pay_debt_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Debt Pay inverse of gold to petitioner
What it does
scope:petition_liege:- Stress and fulfillment impact: by trait: Greedy +20, Profligate -15, Improvident -15
pay_short_term_gold = { target = scope:petition_vassal gold = petitioner_debt_positivization_value }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
petition_liege_0101_pay_debt_effect = {
scope:petition_liege = {
stress_and_fulfillment_impact = {
greedy = minor_stress_impact_gain
profligate = minor_stress_impact_loss
improvident = minor_stress_impact_loss
}
pay_short_term_gold = {
target = scope:petition_vassal
gold = petitioner_debt_positivization_value
}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_pay_debt_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.