CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

petition_liege_0101_house_fief_effect

petition_liege_0101_house_fief_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 854 (28 lines). No parameters.

petition_liege_0101_house_fief_effect is a scripted effect in Crusader Kings III, written at line 854 of its file. It takes no parameters: petition_liege_0101_house_fief_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

House Fief

What it does

  • scope:petition_liege: Stress and fulfillment impact: by trait: Arrogant +40

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
petition_liege_0101_house_fief_effect = {
	scope:petition_liege = {
		stress_and_fulfillment_impact = {
			arrogant = medium_stress_impact_gain
		}
		hidden_effect = {
			send_interface_toast = {
				title = petition_liege.0101.t.house_fief
				left_icon = scope:petition_vassal
				custom_tooltip = petition_liege_house_fief_allowed
			}
		}
	}
	scope:petition_vassal = {
		set_variable = {
			name = petition_liege_house_fief_allowed_flag
			value = scope:petition_liege
			years = 10
		}
		hidden_effect = {
			send_interface_toast = {
				title = petition_liege.0101.t.house_fief
				left_icon = scope:petition_liege
				custom_tooltip = petition_liege_house_fief_allowed
			}
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_house_fief_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?