CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

petition_liege_0101_gold_effect

petition_liege_0101_gold_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 347 (13 lines). No parameters.

petition_liege_0101_gold_effect is a scripted effect in Crusader Kings III, written at line 347 of its file. It takes no parameters: petition_liege_0101_gold_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

Gold
Pay inverse of gold to petitioner

What it does

  • scope:petition_liege:
    • Stress and fulfillment impact: by trait: Greedy +20, Profligate -15, Improvident -15
    • pay_short_term_gold = { target = scope:petition_vassal gold = medium_gold_value }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
petition_liege_0101_gold_effect = {
	scope:petition_liege = {
		stress_and_fulfillment_impact = {
			greedy = minor_stress_impact_gain
			profligate = minor_stress_impact_loss
			improvident = minor_stress_impact_loss
		}
		pay_short_term_gold = {
	 		target = scope:petition_vassal
	 		gold = medium_gold_value
	 	}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_gold_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?