CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_0101_fortify_border_effect

petition_liege_0101_fortify_border_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 594 (21 lines). No parameters.

petition_liege_0101_fortify_border_effect is a scripted effect in Crusader Kings III, written at line 594 of its file. It takes no parameters: petition_liege_0101_fortify_border_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

Fortify

What it does

  • scope:petition_liege:
    • Stress and fulfillment impact: by trait: Brave +20, Greedy +20, Architect -15
    • remove_short_term_gold = medium_gold_value
  • All … Holdings bordering other realms:
    • Where:
      • holder = scope:petition_vassal
    • The county gains the modifier “Marcher Fortifications” for 5 years
      • Garrison Size +20%
      • Additional fort level +2
      • Danger -10

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
petition_liege_0101_fortify_border_effect = {
	scope:petition_liege = {
		stress_and_fulfillment_impact = {
			brave = minor_stress_impact_gain
			greedy = minor_stress_impact_gain
			architect = minor_stress_impact_loss
		}
		remove_short_term_gold = medium_gold_value
	}
	every_in_list = {
		list = petition_liege_fortify_border_list
		limit = {
			holder = scope:petition_vassal
		}
		custom = petition_liege_0101_fortify_border_effect_tt
		add_county_modifier = {
			modifier = petition_liege_fortify_border_modifier
			years = 5
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_fortify_border_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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