CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_0101_end_all_wars_effect

petition_liege_0101_end_all_wars_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 415 (46 lines). No parameters.

petition_liege_0101_end_all_wars_effect is a scripted effect in Crusader Kings III, written at line 415 of its file. It takes no parameters: petition_liege_0101_end_all_wars_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

Vassal War
End all vassal wars

What it does

  • scope:petition_liege: Stress and fulfillment impact: by trait: Craven +20, Shy +20, Diplomat -15
  • scope:petition_vassal › Every character war:
    • Where:
      • One of these

        • All of these

          • primary_attacker = scope:petition_vassal
          • primary_defender = { is_vassal_of = scope:petition_liege }
        • or

          All of these

          • primary_defender = scope:petition_vassal
          • primary_attacker = { is_vassal_of = scope:petition_liege }
    • end_war = white_peace
    • primary_attacker = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (46 lines of game script)
petition_liege_0101_end_all_wars_effect = {
	scope:petition_liege = {
		stress_and_fulfillment_impact = {
			craven = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			diplomat = minor_stress_impact_loss
		}
	}
	scope:petition_vassal = {
		every_character_war = {
			limit = { 
				OR = {
					AND = {
						primary_attacker = scope:petition_vassal
						primary_defender = { is_vassal_of = scope:petition_liege }
					}
					AND = {
						primary_defender = scope:petition_vassal
						primary_attacker = { is_vassal_of = scope:petition_liege }
					}
				}
			}
			save_temporary_scope_as = this_war
			show_as_tooltip = {	end_war = white_peace }
			primary_attacker = {
				add_truce_both_ways = {
					character = scope:this_war.primary_defender
					years = 5
					war = scope:this_war
					result = white_peace
				}	
			}
			hidden_effect = { end_war = white_peace } # For tooltip ordering, so that we can display the addition of a truce after the war ends instead of before.
		}
	}
	scope:second_party = {
		hidden_effect = {
			send_interface_toast = {
				title = petition_liege.0101.t.end_war
				left_icon = scope:petition_vassal
				right_icon = scope:petition_liege
				custom_tooltip = vassal_war_toast_desc_second_party
			}
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_end_all_wars_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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