Scripted effect
petition_liege_0101_development_effect
petition_liege_0101_development_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 811 (41 lines). No parameters.
petition_liege_0101_development_effect is a scripted effect in Crusader Kings III, written at line 811 of its file. It takes no parameters: petition_liege_0101_development_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Development
What it does
scope:petition_liege:- Stress and fulfillment impact: by trait: Greedy +40
- Their capital province’s county: Development level in the county reduces by -2
- scope:petition_vassal › Their capital province’s county:
- Development level in the county increases by +2
- The county gains the modifier “Settlement Influx” for 5 years
- Development Growth -10%
- Popular Opinion -15
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
petition_liege_0101_development_effect = {
scope:petition_liege = {
stress_and_fulfillment_impact = {
greedy = medium_stress_impact_gain
}
capital_province.county = { change_development_level = -2 }
hidden_effect = {
send_interface_toast = {
title = petition_liege.0101.t.development
left_icon = scope:petition_vassal
show_as_tooltip = {
capital_province.county = { change_development_level = -2 }
}
}
}
}
scope:petition_vassal = {
capital_province.county = {
change_development_level = 2
add_county_modifier = {
modifier = petition_liege_development_modifier
years = 5
}
}
hidden_effect = {
send_interface_toast = {
title = petition_liege.0101.t.development
left_icon = scope:petition_liege
show_as_tooltip = {
capital_province.county = {
change_development_level = 2
add_county_modifier = {
modifier = petition_liege_development_modifier
years = 5
}
}
}
}
}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_development_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.