CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_0101_development_effect

petition_liege_0101_development_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 811 (41 lines). No parameters.

petition_liege_0101_development_effect is a scripted effect in Crusader Kings III, written at line 811 of its file. It takes no parameters: petition_liege_0101_development_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

Development

What it does

  • scope:petition_liege:
    • Stress and fulfillment impact: by trait: Greedy +40
    • Their capital province’s county: Development level in the county reduces by -2
  • scope:petition_vassal › Their capital province’s county:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
petition_liege_0101_development_effect = {
	scope:petition_liege = {
		stress_and_fulfillment_impact = {
			greedy = medium_stress_impact_gain
		}
		capital_province.county = { change_development_level = -2 }
		hidden_effect = {
			send_interface_toast = {
				title = petition_liege.0101.t.development
				left_icon = scope:petition_vassal
				show_as_tooltip = {
					capital_province.county = { change_development_level = -2 }
				}	
			}
		}
	}
	scope:petition_vassal = {
		capital_province.county = {
			change_development_level = 2
			add_county_modifier = {
				modifier = petition_liege_development_modifier
				years = 5
			}
		}
		hidden_effect = {
			send_interface_toast = {
				title = petition_liege.0101.t.development
				left_icon = scope:petition_liege
				show_as_tooltip = {
					capital_province.county = {
						change_development_level = 2
						add_county_modifier = {
							modifier = petition_liege_development_modifier
							years = 5
						}
					}
				}	
			}
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_development_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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