CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_0101_court_position_effect

petition_liege_0101_court_position_effect = { JOB_TAKER = … }

game/common/scripted_effects/00_petition_liege_effects.txt, line 279 (53 lines). Parameters: $JOB_TAKER$.

petition_liege_0101_court_position_effect is a scripted effect in Crusader Kings III, written at line 279 of its file. A call passes 1 parameter: JOB_TAKER. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
petition_liege_0101_court_position_effect = {
	$JOB_TAKER$ = {
		set_variable = {
			name = petition_court_position_liege
			value = scope:petition_liege
			years = 5
		}
	}
	if = {
		limit = { exists = scope:second_court_pos }
		$JOB_TAKER$ = {
			set_variable = {
				name = petition_court_position_role
				value = var:second_court_position
				years = 5
			}
		}
		court_position_generator_assignment_effect = {
			EMPLOYER = scope:petition_liege
			CANDIDATE = $JOB_TAKER$
			VAR = second
		}
	}
	else = {
		$JOB_TAKER$ = {
			set_variable = {
				name = petition_court_position_role
				value = var:target_court_position
				years = 5
			}
		}
		court_position_generator_assignment_effect = {
			EMPLOYER = scope:petition_liege
			CANDIDATE = $JOB_TAKER$
			VAR = target
		}
	}
	if = {
		limit = { $JOB_TAKER$ != scope:petition_vassal }
		scope:petition_vassal = {
			hidden_effect = {
				send_interface_toast = {
					title = petition_liege.0101.t.court_position
					left_icon = scope:petition_liege
					right_icon = $JOB_TAKER$
					$JOB_TAKER$ = {
						custom_tooltip = court_position_toast_desc_vassal
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_court_position_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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